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Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Thursday, December 8, 2011

A Fairy Tale of Tween Angst: New Books — Breadcrumbs


Courtesy HarperCollins
Breadcrumbs by Anne Ursu

If you’ve read any of my previous book reviews, you may have figured out that I’m a sucker for magical realism (I’m also a sucker for magical magic, but that’s beside the point). I love when I find a story that works so brilliantly as a subtle, slice-of-life drama that you don’t blink an eye at the fantastical and otherworldly elements sprinkled throughout. I have seen the excellent Breadcrumbs (which has already received many much-deserved lauds) described as a modern retelling of Hans Christian Andersen’s “The Snow Queen” — and it is — but there’s so much more going on here than just “let’s set an old fairy tale in modern times.”

Breadcrumbs is about childhood friendships — how solid and unchangeable they can seem, how strangely fickle and malleable they can be, and how utterly important they are either way. It’s about the way friendships, especially at that age, help us form a view of ourselves and our world. And the story just happens to have a child-stealing witch in it. And a mystical forest, and a magic mirror. But those Hans Christian Andersonian bits aren’t the story; they just help tell the story. And wonderfully so. After all, your tween years are such a surreal mishmash of hormones, emotions, pressures, and changes that it often feels like you’re roaming through an alternate universe half the time anyway.  In that sense, Breadcrumbs feels like a better bookshelf companion for Rebecca Stead’s When You Reach Me (another masterful piece of magical realism, or more appropriately, sci-fi realism) than anything by, say, Gregory Maguire (whose work is wonderful in a very different way).

To tell her sad and lovely story of friendship, Ursu makes genius use of not only “The Snow Queen,” but an anthology’s worth of other Andersen tales. I don’t want to spoil too much, but as ten-year-old Hazel treks through the dark and danger-filled woods in search of her missing former best friend, she runs into one Andersen character after another — and grows in some way with each encounter. My daughter is just about Hazel’s age and I can’t wait to pass Breadcrumbs on to her. But I’m going to have her read up on her Andersen first. Getting the references only adds to experience.

Best for: Tweens going through rough patches (or anybody who remembers being one); Hans Christian Andersen fans who have been longing to see any of his stories other than "The Little Mermaid" get its due; readers who enjoy their fantasy adventures with more brainwork than fisticuffs or swordplay

Wednesday, October 5, 2011

Sweet Victory: New App Game — Muffin Knight

Courtesy Angry Mob Games
Muffin Knight (for iPhone and iPad)

You’d be hard-pressed to find two words that sound more intriguing together than “muffin” and “knight.” But the new app game, Muffin Knight, has appeal beyond its spectacular title. The game’s wonderfully ridiculous background story surrounds a hungry young boy who tries to snatch a baked treat from the picnic basket of an indisposed fairy. The enchanted muffins end up scattered across the world and the repentant boy (i.e., you) is charged with the task of recovering them. But this is no task for an average little boy — there are all sorts of terrifying creatures between you and those cakey treasures, like sheep and turtles — so the fairy magically provides you with a host of battle-ready alter egos. Each time you collect a muffin, you randomly switch personalities. You may go from being a knight to a dragon, a wizard to a grizzly bear, a shotgun-toting gnome to a unicorn that poops explosive rainbows (Did I mention that some of the humor is pretty juvenile?). 


So much about Muffin Knight, from the squat Bubble Bobble-esque characters to the floating-platform level design, feels very old school. With all the on-your-toes quick turns you need to pull off, you almost wish you had a joystick in your hands. Anyone who’s ever stood in an arcade playing Joust or Dig-Dug is bound to get a blast of nostalgia from it. Especially when you enter the two-player dueling mode. You can compete with a friend via local WiFi, or get matched with a random, anonymous player online. Whoever grabs the most muffins wins.

There is a bit of a role-playing-game aspect to Muffin Knight — as you play, the points you collect will earn you more characters and the ability to upgrade the powers of those characters — but casual players shouldn’t let that scare them away. That whole feature is handled through an incredibly simple interface. And even if you were so addicted to the gameplay that you completely forgot about leveling up, it wouldn’t be much of a problem. Also, while this app (like oh-so many others) offers the opportunity to buy points via an in-app purchase, you don’t need to: Keep playing and you’ll earn enough points on your own to upgrade those characters nicely for nothing beyond the very reasonable 99¢ price tag.

Best for: App gamers who are not offended by manure bombs or acid-puking zombies; fans of SpongeBob or Ren & Stimpy; old mall arcade denizens who are now looking for a game they might be able to beat their kids at 

Monday, October 3, 2011

Things Get Hairy: New Book Series — Wereworld

Courtesy Penguin Books
Wereworld, Book I: Rise of the Wolf
by Curtis Jobling

Here we have one of those books that adult readers may feel a bit sheepish about reading in public. Just look at that cover. No arty lupine silhouettes here, like on the passably sophisticated covers of Maggie Stiefvater’s brooding teenage werewolf stories. This is full-on, in-your-face lycanthrope action — the kind of illustration that, at age ten, would have had me trembling in anticipation of the complete and total awesomeness that obviously waited within those pages. As an adult, however… well, let’s just say I might get some odd looks. Especially since Fifth-Grade Me was right: Wereworld is a blast — and I probably had a stupidly giddy grin on my face while reading it.

Quite surprisingly, the story comes from Curtis Jobling, who up until now has been best known as the designer behind preschool TV’s favorite plow whisperer, Bob the Builder. Whatever you may know about Bob doesn't apply here, though. Jobling has revealed his feral alter-ego to present us with a fantasy-horror-action mash-up that takes place in a pseudo-medieval world where the ruling nobility are all shape-shifters. The tale's hero, Drew, is the last of the werewolves, a clan thought to have been killed off by the despotic werelion king. Yes, this world has all sorts of werecreatures — werebears, wereboars, even wereotters. Following Drew’s quest to uncover his heritage and eventually begin a rebellion against the tyrant (I love that the traditionally noble lions are the worst of the lot here), the book moves at a breakneck pace from one battle/chase/escape scene to another, but with very nice character development woven into the action.

Granted, Wereworld caters to a very specific taste. There’s some seriously bloody violence (throat-rippings and the like) and a surprising amount of pantslessness (well, they are werewolves after all). This is sword-and-sorcery epic and creepy monster-tale woven into one. It might be a tad much for some readers, but I was certainly left — please forgive me for this — howling for more.

Best for: Anyone who gets excited (either openly or secretly) by that cover; Lord of the Rings fans disappointed by the lack of lycanthropes in the series; people who would have liked to see Remus Lupin get his own spin-off; anyone curious to see how the Bob the Builder guy handles bloody maulings